“Ori and the Blind Forest” Review

OriOri and the Blind Forest was very much a game of two halves for me. The game is a standard platformer, but has a gorgeous art style and engaging story that had me hooked at the start.

However, there are three major sections where the main character, Ori, has to escape natural elements: water, wind and fire. And those really suck.

The reason why comes down to the save system. For most of the game, you have energy levels that determine how often you can save. They’re only recharged by certain minerals and killing some enemies, so you have to choose when you’re going to save. However, there’s no restriction on where you can save. Which means if you’re stuck on a particularly tricky part, you can save often to help you get through it.

The escape sections have no such saves and are massively more difficult than the rest of the game. Which means you die a lot. By the end, I’d died over 700 times in the game and I’d guess that 75% of those were in the three escape sections. It’s frustrating and completely unnecessary. Giving players a save point halfway through the escape sections would have spared me a lot of cursing.

Which ultimately would have given me a more positive outlook on the game. In all the other sections, the game is beautiful and expertly crafted. It’s massively fun to play. I was just left with the decision in each escape section: do I want to try another 100 times in order to get to play the rest of the game?

Unfortunately, I can’t recommend Ori and the Blind Forest in its current state, much as I want to. I give it 2/5 stars, meaning that it was okay. If you don’t mind frustrating games, then I would recommend it, but if you’re anything like me, it’s probably best to stay away.

You can pick up a copy of Ori and the Blind Forest on Steam here:



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